UI Art and Pathfinding Improvements


I've put in some UI art finally to texture those plain black panels. They're pretty fancy, designed by Sr.Toasty https://srtoasty.itch.io/.

I've also done a pass over the scripts related to pathfinding, and fixed a regression where units wouldn't move aside to let other units move through. I also fixed the behavior where units attacking a structure would all clump together on one side. Turns out they were all aiming for the same spot nearest the structure's center point. They should spread out more naturally now. It's not perfect, as they still don't account for other units when attempting to find a spot near their target.

The wraith has been buffed since it didn't seem very effective. They now have slightly more health, deal 1-2 more damage, and heal more when they attack.

You can select all units of a certain type by Control-Clicking. Right now this selects ALL units, even ones across the map. I've got to add a check to only select units on the screen.

I'm working on replacing the two-button Summon and Spell panel with something more complicated when a unit or group of units is selected. I want to add buttons to Attack and Stop at the very least, and look into adding buttons to cast spells or use abilities tied to units. It would be cool to implement an order queue to give units more complicated command sequences. Not really sure how to approach that yet.

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