Treefort Towers Post-Jam Update
Treefort Towers » Devlog
After Godot Wild Jam #73, I received a lot of valuable feedback from fellow jammers. Here's an update to address some of the issues that came up during the jam, and some balance tweaks suggested by play-testers:
- Added Stage Select. Each stage is unlocked once you complete it, allowing players to pick up where they left last time.
- Added Speed-Up Toggle. Everything goes faster when toggled, so there's less waiting around.
- Added Waves Remaining display. Shows how many waves left until the end of the stage.
- Glitches are now vulnerable to earth damage.
- Enemy counts in most waves reduced by approximately 15%.
- Enemies health reduced approximately 20%.
- Enemy speed increased approximately 20%.
- Inferno Tower damage and number of bounces slightly reduced.
- Ice Spire damage and fire rate slightly reduced.
- Sniper Tower damage greatly increased.
- Fire rates for most towers slightly reduced.
- Fixed Quake Tower aura radius incorrectly applying to all quake towers.
- Fixed Frost Bomber projectile radius not increasing when upgraded.
Hopefully these changes will make the game a more enjoyable experience. Thanks to everyone who participated in Godot Wild Jam #73 for trying out Treefort Towers and for being wonderful developers and people!
Files
td.zip Play in browser
54 days ago
Treefort Towers
Build, upgrade, and fight hordes of cute enemies in this tower defense.
Status | Released |
Author | qued |
Genre | Strategy |
Tags | 2D, Cute, Godot, Mouse only, nature, Singleplayer, Tower Defense, upgrades |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Sound Update50 days ago
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